Showing posts with label social. Show all posts
Showing posts with label social. Show all posts

Linux Java-Based Trojan Might Have Been an Accident

Linux Java-Based Trojan Might Have Been an Accident

A more detailed analysis of the recently discovered cross-platform social networking trojan, suggests that the Linux infection vector might have been an unintended side effect.

The hypothesis was put forth ParetoLogic's Jerome Segura, one of the first security researchers to point out the trojan's capability of infecting Linux systems.

After analyzing the encrypted malicious code, the researcher believes that its authors only intended to target Windows and Mac OS X.

There are routines that explicitly check for Mac OS X, but none for Linux. The “might have been an accident” idea is further supported by the temporary nature of the infection on the latter.

“If they really wanted to infect Linux computers, the bad guys would have added a start-up entry to ensure the code would run each and every time the machine was started. This, by the way, is not a big deal to achieve,” the researcher notes.

Symantec also published some findings that point in this direction. According to the antivirus giant, the trojan contains multiple components, one of which is used to decrypt the malicious Java classes.

However, the attack server only contained versions of this component for Windows (cplib_x86_win.klf) and Mac (cplib_x86_osx.tnw).

This doesn't change the fact that Linux users are affected, but does help explain why the infection is less effective on this OS, than on the other two.

There is also a bit of confusion about the trojan's name. While it is similar to the notorious Koobface social networking worm, ultimately, this seems to be a separate creation.

SecureMac, the company that originally reported the threat, calls it Trojan.osx.boonana.a, however, Mac antivirus vendor Intego names it OSX/Koobface.A.

Symantec also published a rundown of the infection. The company detects the malware as Trojan.Jnanabot.

“An unsuspecting user clicks on a malicious URL on a social networking site, resulting in the downloading of a dropper file.

“This file then drops and launches the main component of the threat, that is jnana.tsa, which is a .jar file. This file contains many encrypted class files.

“Cplib_x86_win [or cplib_x86_osx] module is used to encrypt and decrypt those class files. This component has the ability to control all the other components of the threat,” the antivirus vendor explains.

Some people have questioned, and not without merit, the drive-by download nature of this attack. However, it's worth pointing out that, according to some theories, Java applets and ActiveX objects qualify as drive-by downloads, even though they require user interaction.

Follow the editor on Twitter @lconstantin




Source: http://news.softpedia.com/news/Linux-Java-Based-Trojan-Might-Have-Been-an-Accident-163848.shtml

Facebook upgrades mobile platform; brings two-way interactions to phones

Facebook CEO Mark Zuckerberg, at a press event at the company’s Palo Alto headquarters today, was quick to squash rumors about a Facebook phone. ”What a novel idea,” Zuckerberg said. “Facebook’s gonna build a phone. Um, no.”

But mobile was definitely the theme of the event. The iPhone and Android apps are getting an update, bringing Groups and Places to a larger audience. But the big news was centered around the mobile platform.

The company today made three mobile platform related announcements - single sign-on, the opening of location APIs and the launch of a Deals platform. (Facebook Blog post, Techmeme)

Gallery: Facebook’s mobile event

The announcements drive home Facebook’s vision as creating a horizontal platform that stretches across all devices, whether Android, iPhone, RIM, Windows Mobile or even the mobile Web.



The single sign-on tool - demonstrated by Groupon and Zynga at the event - allows users to avoid the hassles of creating accounts and logging in to various applications from a mobile device. That’s a nice feature but the other announcements felt meatier.



The company also opened the Places API further to offer more - specificailly, the ability to read, write and search data. The demo by Loopt (which crashed repeatedly) was supposed to showcase the integration of Places into other location-based apps. The idea is that people are “checking in” across a number of apps - Loopt, Yelp, Gowalls and others - but aren’t necessarily cross-linking that “information” to the other platforms. This closes that gap and allows Facebook users to see where their friends and - and have been - regardless of which service they used to check in.

Finally, the company launched - and explained - its new Deals Platform. This is where local merchants finally get a chance to play in the Places and location-based services by offering discounts to nearby visitors as an incentive to come on in. It’s an interesting approach because it allows businesses to finally interact with mobile users who are using phones to find a nearby restaurant, coffee, shop, deli and more. A discount, obviously, becomes an incentive for a customer to enter the business - and that’s what businesses want after all. (And don’t forget the advertising potential on those apps, too.)

Zuckerberg wrapped up the event with one big takeaway - the idea that both mobile and social are growing at a revolutionary pace. Zuckerberg said:


What we’ve seen is that you can basically take or rethink any product area to be social so you take all of the interaction and have it be a lot more engaging, have it grow virally and remake whole industries. Mobile is a big area of expansion and building social apps is as big. When you combine them, it creates big opportunities for new companies to be built and industries to get disrupted.

And just to throw some controversy in this announcement, the company was asked about these features for an iPad. Zuckerberg’s quick response of “The iPad is not mobile.Next question.” was followed by a around of “oooh”s, to which Zuckerberg repeated that the iPad is not a mobile device. “It’s a computer.” And then he immediately back-pedaled. He said:


I didn’t mean to be rude to Apple but we’re focused on what we’re doing today. I think iPad is not a mobile platform the way a phone is.


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if wordpress is slow, you must change these


first of all you must backup these ;
cp /etc/my.cnf /etc/my.cnf   backup
cp /usr/local/apache/conf/httpd.conf /usr/local/apache/conf/httpd.conf backup
cp /usr/local/lib/php.ini /usr/local/lib/php.ini backup

after that
/etc/my.cnf ---- inside that and restart
service mysql restart
you must make this command ;
Code:
query_cache_type = 1 
query_cache_size = 26214400 
/usr/local/apache/conf/httpd.conf ---- inside that and restart
Code:
Timeout 30
KeepAlive On
MaxKeepAliveRequests 100
KeepAliveTimeout 6
<IfModule prefork.c>
StartServers 8
MinSpareServers 5
MaxSpareServers 20
ServerLimit 512
MaxClients 512
MaxRequestsPerChild 4000
</IfModule>
/usr/local/lib/php.ini ---- inside that and restart
service httpd restart
you must make this command ;
Code:

expose_php = Off
register_globals = Off
register_long_arrays = Off
register_argc_argv = Off
magic_quotes_gpc = Off
magic_quotes_runtime = Off
magic_quotes_sybase = Off
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Study Shows People Ignore Generic Photos Online

Eye tracking studyScreenshots via Jakob Nielsen People look at pictures of real people online but skip over generic photos.

Even the most ardent Internet supporters will acknowledge that most Web sites are a hodgepodge of poor design and cluttered content.

And so Jakob Nielsen, a Web site consultant and author of a number of books about design and user interface, has made it his personal mission to try to bring order to the tangled design of most sites. Mr. Nielsen’s weapons in the fight to clean up this mess include some eye-tracking software and research he chronicles on his blog.

For his latest cleaning project, Mr. Nielsen is going after images online.

In the past he has argued that large images annoy users because of the long load times, even with a high-speed Internet connection. Now, in a new study, he points out that the random or stock images on Web sites are completely ignored by users, add more clutter to the page and don’t necessarily help from a business standpoint.

His latest eye-tracking survey found that “big feel-good images that are purely decorative” are mostly ignored online, while stock photos or generic people are also intentionally disregarded. In contrast, when users know that a picture of a person is real they will engage with the image for extended periods of time.

The study becomes extremely interesting when its findings are applied to products sold online.

In an aspect of the study comparing a set of products on Pottery Barn’s furniture Web site and a page of televisions on Amazon.com, the research showed that users largely ignored the televisions on Amazon because they were generic, and the image on the screens, usually a “guy on a canoe” or a football player, made the product image even less inviting.

In contrast, when people navigated the Pottery Barn Web site, they engaged with the decorative photos of the bookcases for extended periods of time because they were images of the actual objects for sale.

Mr. Nielsen concludes with some advice to those using the Web to hawk products or content: “Invest in good photo shoots: a great photographer can add a fortune to your Web site’s business value.” After all, he notes, most sites are full of “fluff — of which there’s too much already on the Web.”

Eye tracking Amazon.com On the Amazon Web site, people mostly ignored generic pictures of televisions because they didn’t offer real information.
Eye tracking Pottery Barn On the Pottery Barn Web site, people engaged with the product photos for extended periods of time.


EA's social games to run on Facebook Credits

Facebook's Credits currency will be the official payment method in the social-gaming portfolio from games giant Electronic Arts, which consists largely of what it got when it paid $300 million for Playfish last year, according to a five-year agreement that the two companies announced yesterday. Playfish had previously been a holdout among the big social-gaming companies in that it wasn't strictly using Facebook Credits in its games; now, it promises "a simplified, more accessible experience for people who play games and purchase virtual goods on Facebook" through the exclusive use of Credits.

"Since gaming has emerged as the most popular category of applications on Facebook, the natural next step is for EA to broaden its relationship with Facebook and its 500 million users," said Barry Cottle, senior vice president and general manager for EA Interactive. "Our goal is to make the best games tailored specifically to the platforms on which people want to play."

Social games, especially those that are free to play on a basic level but where players have been shelling out cash for virtual items and new levels, were already a massive sensation on Facebook long before Facebook was offering its own virtual currency, and plenty of start-ups offering currency and transaction systems popped up on the platform.

Many were, in theory, cheaper for developers to implement than Facebook's eventual in-house option: Facebook takes a 30 percent cut of transactions made with Credits, which made some developers grumble about giving up that kind of revenue. There were rumors that Zynga, the biggest game developer on Facebook's platform, was considering bailing on Facebook entirely, but then the two signed a five-year agreement that "increases their shared commitment to social gaming on Facebook and expands use of Facebook Credits in Zynga's games."

Playdom, another big social-games manufacturer, signed a similar five-year agreement in July, shortly after its $563 million sale to Disney was announced.

Why has EA taken so long? Playfish's slow adoption of Facebook Credits, one industry source told CNET, has less to do with skepticism of the Facebook Credits model than with bureaucracy: When Facebook Credits started to roll out in full, Playfish was in the thick of the EA acquisition and had to jump through significantly more hoops to put such a deal into action.

Caroline McCarthy, a CNET News staff writer, is a downtown Manhattanite happily addicted to social-media tools and restaurant blogs. Her pre-CNET resume includes interning at an IT security firm and brewing cappuccinos. E-mail Caroline.


Read more: http://news.cnet.com/8301-13577_3-20021632-36.html?tag=mncol#ixzz14EgtlmMJ


Bing goes live with Facebook social search

Bing&#39;s new social search lets you access the profiles of your Facebook friends.

Bing's new social search lets you access the profiles of your Facebook friends.

(Credit: Bing)

Bing has rolled out its new social search, a feature that can display profiles and updates from your Facebook friends as part of your Bing search results.

This step of the Facebook integration has been in the works for a few weeks, but the techs at Bing fine-tuned the feature before yesterday's rollout, according to a post on the official Bing blog.

The new social search integrates with Facebook in a couple of ways.

If you opt to link your Facebook account with your Bing log-in, searching for the name of one of your Facebook friends in Bing brings up a link to that person's entire profile in your results. This is true even if that person has elected not to share their Facebook profile with any search engines, since only you can see those results. So if you have a Facebook friend named Jerry Seinfeld, a link to his profile will appear alongside results for the famed comedian.

Early testers of the Facebook integration were apparently unhappy that they couldn't view the profiles of their friends through Bing with the same ease they could through Facebook itself, according to the blog, leading Microsoft to set up this specific type of access.

Further, Bing tweaked the age requirements. Facebook requires its users to be 13 or older, but Bing initially limited profile search results to people 18 and older. Based on customer feedback, Microsoft changed this option to let all your Facebook friends regardless of age show up in your Bing search results.

The Bing and Facebook team-up also can retrieve results for items "liked by your Facebook friends." So if you're looking for opinions on a certain movie or restaurant, Bing can show you any Facebook friends who "liked" those specific items.

The ease with which Facebook information can flow into Bing may arouse some privacy concerns. The integration is a one-way street, so no information goes from Bing back to Facebook. But still, anyone wary of the new social search can control or turn off the feature on both accounts.



Read more: http://news.cnet.com/8301-10805_3-20021622-75.html?tag=mncol#ixzz14EgbPer4


you were a website, where do you belong?

people website
We really don't know why we have this kind of post here, but we love the fact that these photo are really true as we speak, thinking what kind of people are related to popularly known websites. If you're reading this right now, we know there's a grin on your face, yet dropping your thoughts on our comment form will let us know to what factions you belong.

Myspace Rearranges Furniture, Slaps On Fresh Coat of PaintMyspace Rearranges Furniture, Slaps On Fresh Coat of Paint

Myspace Rearranges Furniture, Slaps On Fresh Coat of PaintMyspace Rearranges Furniture, Slaps On Fresh Coat of Paint 

Myspace says it's not competing with Facebook anymore. Instead, the social network -- which has lost serious numbers of mainstream users but retained a core of music fans -- is redesigning itself with an entertainment focus. "It's a big risk," said Pund-IT analyst Charles King. "I don't think anyone has really cracked the entertainment hub code ... but Myspace certainly knows its user base, so maybe they can."


Myspace announced a site redesign Wednesday as it attempts to cement its position as an entertainment niche in social networking and stem the flow of users to the exit door. The News Corp. (Nasdaq: NWS) unit is seeking to become the online destination for "social entertainment" -- a place where Gen Y'rs can share music and videos, as well as share likes and dislikes with fellow fans.